![]() ![]() One consistent difficulty with placing characters in levels in the editor has been getting them positioned just right to match the animation they will play. In testing large levels in this update we've seen load times improved by around 25% and framerates improve between 30% and 250% depending on the complexity of the level. In addition, both load times and framerates of large levels have been improved, particularly when those levels use a lot of "primitive" shape props. Part of this is a new option to reduce the frequency that level undo states are saved. Where before it might take several seconds to place or modify an item on massive levels, this should now be close to instant. In 1.0.4 there is now a significant improvement to the editing workflow of large levels. Large Level Performance ImprovementsĪs levels continue becoming increasingly large and complicated on the Workshop, it's important that we work on improving how these levels are created and how they play. Version 1.0.4 - Level Editor Additions and Improvements Fixed duplicate mesh data on some combined primitives in workshop levels.Fixed issues with negatively scaled primitives in groups in workshop levels.Fixed decal bug on some combined meshes in workshop levels.Prevented negative scales from being set on primitives in the Level Editor to avoid various bugs.Stopped some new workshop level optimisations running on low memory machines to avoid crashes. ![]()
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